PVE- Where is the Variety?

Friday, September 12, 2014 | 32

Despite having all sorts of strange and magical creatures, with the exception of pre-scripted boss encounters there are rarely any sort of precautions one must take or specific behaviors that the creatures exhibit that makes the player do something besides whacking them until they die. Current enemy variety consists of either stunning you, or putting some sort of debuff on you that is health damaging or otherwise.

PVE sucks in a lot of games.



NOTE: VIDEO WATCHING IS NOT REQUIRED

Here's some Alpha footage of Mortal Online's AI. I shouldn’t say it is much better now, but the range of behaviors was far greater than there is currently. For instance, the Minotaurs just smack you now where as in the alpha, they would knock you down and head butt you. In other words, they would be using tactics that are becoming of a creature of their size. Due to the advantage they have at extremely close ranges, the player might opt to use a weapon with more range such as a spear in order to not get stomped into mush. Another example is the Troll. If it can get close enough, the Troll actually picks you up and bites your head off! So what does this mean? It means that in order to fight a troll successfully, you either need the aid of other players or proper planning in the form of high ground, magic, explosives, traps or something else. It would be bordering on impossible to simply go and whack the shit out of the troll and manage not to get eaten. The Troll and Minotaur are examples in the confines of an already existing MMO which shows that these types of behaviour can be done.

So what exactly am I advocating? Quality over quantity. Developers should focus on making mobs that distinguish themselves from other mobs by their behaviour, and not just their appearance. If that means sacrificing the total amount of different looking mobs, I think they’d find that most of their would be playerbase would be accepting of such a decision. Games like The Witcher(to an extent) and Shadow of the Colossus are good examples of quality over quantity.

TL;DR

Reading is too hard...


PVE is stale. It needs more variety to not only make a better experience by forcing a player to change their tactics for a certain enemy, but to make a better multiplayer experience by forcing multiple people to work together to defeat a difficult enemy and giving E-peen to the guy that managed to slay such a difficult creature single-handedly. Isn't player interaction the point of an MMO anyways?

32 comments :

  1. I believe that there must be some conspiracy in the gaming industry at large to make everything winnable by an average 8 year old. MMORPG PVE, however, is usually 100% based on whatever arbitrary level you are and whether the game is coded to let your level defeat the monster you're fighting instead of letting skill and persistence drive your encounters. So yeah, I agree. PVE sucks butt.

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  2. There has been so much critique of the PvP on this blog I've almost forgotten how shitty the PvE is. Good points.

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  3. Excellent point, I fear mig is right. Ut does seem every bllody game is whack-a-mole & since the WoW clones things are worse, a blindfolded kid can quest. A game of checkers requires more thought Today there are no MMORPGs out worth playing, games like MO have a low pop, EvE is ZZZzzz & the rest are gumdrops & rainbow.

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  4. It would seem that the amount of comments posted is directly proportional to the level of rage present in the article.

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  5. Apparently people aren't disagreeing.

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  6. As the cactus predicted in the article:
    "Developers should focus on making mobs that distinguish themselves from other mobs by their behaviour, and not just their appearance. If that means sacrificing the total amount of different looking mobs, I think they’d find that most of their would be playerbase would be accepting of such a decision."

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  7. Nah, it's just a flat story. PvE is just means to an end in an MMO.. PvE doesn't need to be "better", MMOs just need a new mean all together.

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  8. It is pretty pointless, but I don't think it has to be.

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  9. I didn't even bash any game in particular. What brought this on?

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  10. Aren't you the same troll that post...ah, never mind!

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  11. Totally agree Dancing Cactus! This is also one of the reasons why I think PvE is so overrated in MMOs.I liked your TL;DR summation at the end of your article, I hope Mig catches on and begins to do the same.

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  12. This is the most annoying aspect of PvE in most MMOs these days. The line between what you can destroy easily and what you get destroyed is your level. Sure, you can kill things higher than your level, but it's not rewarding to do so. For instance, in Archeage, I deliberately seeked out quests and mobs 3-6 levels above my level at all times from 15-25, figuring -- it will be more challenging, but also more rewarding! Think again. The extra experience did not make up for the added challenge and time it took to kill mobs and complete quests above my level. The result was my buds all passing me by 5-10 levels while they just followed the quest lines at their levels and never came close to dying.. ever. This is the state the of the MMO industry. Want a challenge? Be unrewarded.

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  13. Nothing I write is very long... I mean, this isn't really either. Fucking twitter generation.

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  14. God dam. Go write your own article. Writing an article in Mig's Comment section is rude.

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  15. I guess I need to be convinced that any PVE can get challenging after a certain point. I mean no MMO is ever going to go "Dark Souls" on us (not dark souls 2 cause that sucks asscickles). No matter how great the programing is, it can be memorized and abused. What PVE needs is a new type of AI scripting that allows for thought. Like another person. OH WAIT I JUST DESCRIBED PVP! LOL.

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  16. Maybe what we need is exactly Dark Souls in a MMO. I want to see a game that makes you afraid to do ANYTHING, where PvP is curbed by the risk of being molested by common rabbits and shit.

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  17. I'm too fucking stupid to know dickhead.

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  18. You just worry about learning the spelling of "damn" and I'll worry about my word count. K thanks.

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  19. HaHa, that took me back to Everquest. "Oh no! A rat." Next level, "Oh no! A super rat!" Next level, "Oh no! A king rat!" Not exactly a plethora of excitement in eq2.

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  20. Actually dam is a device designed to hold or block water. Dam is a slang cuss word. All I'm saying is your wall of text is hard to get behind in a comment section. Comments should be succinct.

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  21. You totally just used succinct to prove something. Haha.

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  22. Don't forget how dangerous the bodies of water were. OH NO, A TROUT!

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