Friday, September 12, 2014 | 32Despite having all sorts of strange and magical creatures, with the exception of pre-scripted boss encounters there are rarely any sort of precautions one must take or specific behaviors that the creatures exhibit that makes the player do something besides whacking them until they die. Current enemy variety consists of either stunning you, or putting some sort of debuff on you that is health damaging or otherwise.
PVE sucks in a lot of games.
Here's some Alpha footage of Mortal Online's AI. I shouldn’t say it is much better now, but the range of behaviors was far greater than there is currently. For instance, the Minotaurs just smack you now where as in the alpha, they would knock you down and head butt you. In other words, they would be using tactics that are becoming of a creature of their size. Due to the advantage they have at extremely close ranges, the player might opt to use a weapon with more range such as a spear in order to not get stomped into mush. Another example is the Troll. If it can get close enough, the Troll actually picks you up and bites your head off! So what does this mean? It means that in order to fight a troll successfully, you either need the aid of other players or proper planning in the form of high ground, magic, explosives, traps or something else. It would be bordering on impossible to simply go and whack the shit out of the troll and manage not to get eaten. The Troll and Minotaur are examples in the confines of an already existing MMO which shows that these types of behaviour can be done.
So what exactly am I advocating? Quality over quantity. Developers should focus on making mobs that distinguish themselves from other mobs by their behaviour, and not just their appearance. If that means sacrificing the total amount of different looking mobs, I think they’d find that most of their would be playerbase would be accepting of such a decision. Games like The Witcher(to an extent) and Shadow of the Colossus are good examples of quality over quantity.
Reading is too hard...
PVE is stale. It needs more variety to not only make a better experience by forcing a player to change their tactics for a certain enemy, but to make a better multiplayer experience by forcing multiple people to work together to defeat a difficult enemy and giving E-peen to the guy that managed to slay such a difficult creature single-handedly. Isn't player interaction the point of an MMO anyways?