Monday, July 22, 2013 | 9
MMORPG Royalty in the house!Lord Blackth... errr... Starr Long of Ultima Online and more recently, Shroud of the Avatar fame, decided to
We do plan to use selective multiplayer to sort you with your friends, but I do not think you need to worry for a few reasons. Selective multiplayer is opt in so we can and will sort you with strangers if you opt out. Even if you opt in we will still sort you with strangers when none of your friends are online. I think this will allow us to retain that edge you speak of.
Also since you have no friends you will always get sorted with strangers so you literally have nothing to worry about! :)
For your information, I have literally twelves of friends.
Hopefully a sizable amount of time passes before min/maxers force everyone into their "correct" builds. Fuckers.
If they don't like classic bags, they can drag and drop their asses out of here.
The five legged table will be a smash hit!
You just lost the population of rabid whack-a-mole fans.
I suppose, but when it comes to the server-side I always seem to be writing *around* these types of engines.
I'm currently modeling a Venomous Quantum Heptapus you might be interested in.
And the iron gate slams shut on the mammary mod community.
IDK, NP BFAM. LOL
Diablo II: I have spent more time playing Diablo II than any other game. The game is very simple but incredibly deep. The item and monster generation in this game are some of the best ever. Each time I played, I found some new combination of weapon attributes or boss monster abilities. When combined with the multiplayer aspect, there are few games that can match this one. They also provided stellar support over many years on Battle.net.
Grand Theft Auto: Vice City: The immersive quality of this game was truly groundbreaking. The possibilities the designers built into the game for emergent behavior were almost limitless. Being able to solve almost every single mission in a myriad of ways (drive-by shooting versus sniper, moped versus semi, etc.) was thrilling. Just driving or flying around the game was fun. To top it all off the radio station soundtrack of 1980s tunes was a stroke of genius.
Rock Band: Many of my friends are musicians, and I have done lighting for many of them over the years. I have always wanted to be under the lights, and for a brief time I did get to play in a band but I was never a rock star. Rock Band made me feel like I was a rock star as much, if not more, than actually playing in a band. On top of that Rock Band was a very social game and like many others, my wife and I hosted many Rock Band parties. This game, more than any other, fulfilled a fantasy, and in fact this game supplanted my previous fantasy fulfilling games: Tony Hawk's Pro Skater and Guitar Hero.
Command & Conquer: The first real time strategy game to truly leverage multiplayer. While the game only had a few units compared to recent titles, each of those units was very differentiated so strategies from session to session could vary immensely. They also nailed the luck factor through their "crates" so it was possible to come back and win even if you fell really far behind. To this day I have yet to see another RTS that you can come back from behind like this.
Ultima IV: Quest of the Avatar: The first role-playing game where what you did in the game actually mattered. You could not just go around killing and stealing to win the game. You really had to be a good guy by following the virtues or else the game would become unwinnable: a game with a conscience if you will.
FTL: To me FTL represents the very best of the indie games and crowd funding. Its an incredibly tight little game that did something very few games have accomplished: fun failure.
DOOM: This game was the first to really open my eyes to the possibilities of multiplayer games. For the first time, I truly understood how human beings were infinitely more entertaining and unpredictable than any artificial intelligence. This game, more than any other, was my inspiration for Ultima Online.
Medal of Honor: To me, this game, more than any other, showed me how you could create a feeling of actually being in the middle of a war via wonderful NPC interactions. This game was the direct inspiration for our battlefields in Tabula Rasa.
Fallout 3: New Vegas: I love the post apocalypse genre and the Fallout series is my favorite expression of that genre. I adore the humor of this series combined with the open world. On top of that the latest version introduced Hardcore mode where things like weight/encumbrance, sleep, eating, limb injuries, etc. all actually mattered and were quite realistic.
Borderlands: An incredibly funny distillation of the shooter genre that has amazing multiplayer.
Lots of great games in there. I would, however, put Fallout 2 above New Vegas. I would have given NV the edge if survival mode was mandatory... or even default. When you give people the option of a more difficult experience, most of them will automatically opt for easy-mode so it may as well have just been a quirky mod.
Some day technology will surpass our imaginations and games will take 20 years to complete. (See: Duke Nukem Forever...er)
We've both just been targeted for harassment by the IRS.
Okay, this one made my day.
Thanks a bunch to Starr Long for writing half of my content for me and being a generally neat fella'.