Tuesday, July 2, 2013 | 9
AAA Games are bad and getting worse.In a world where every new game has a number after it, a few brave souls take the road less traveled and work on titles that are completely original. Rhopunzel is the resident badass on Starbound's team. She is important enough for me to start a whole new column for so if anyone says anything negative in the comments section I will personally hunt down and thank them for reading my terrible website. We have fun here. INTERVIEW GO!!!
I've seriously never thought of that before. You may have saved my career.
Combat in EvE isn't exactly for the free-thinking types unless you're the .01% of players with any pull in a fleet. The most important thing you can do once you start playing EvE is quit. Immediately.
Yeah, I get the feeling that the availability of self-publishing and crowd-funding mechanisms is turning indie games main-stream. It's only a matter of time before EA starts buying up two-man teams and pumping out quirky shit. What's the indie-game equivalent of the anti-littering native?
I don't think that's weird at all, though I don't think the new X-COM is bloated. In fact, I found it to be extremely shallow when compared to the previous generation in every way except voice acting (The SWTOR Treatment). One of the recent weird simulation/strategy games I remember enjoying is "The Guild II".
I'd change my name to Miguelito, but there is already a teenage Puerto Rican reggaeton artist with that name. To be clear, I'm not him. Stop sending me his mail. It's really more of an ironic nickname anyhow.
I didn't define the style for Starbound either - but that itself was directly influenced by a bunch of pixel art wallpapers some guy did in a very similar style that was set as the criteria to us. The only real difference is that we use outlines.
I definitely appreciate how much simpler isometric landscapes are, but when it comes to sprite sheets and organic stuff, side scroller is less time-consuming... Although most side scrollers require all sorts of flipping animations (and apparently Megamanesque beaming... which is awesome.
Why stop there? Why not pull a Star Citizen and extend stretch goals out so far that you can finish features in 5 years from an island resort?
My Texan sensibilities don't allow for any type of eclectic scarfery.
Thanks a bunch to Rho for answering some of my inane questions. Anyone who doesn't know much about Starbound or Gnomoria should google that shit immediately. Starbound is currently #1 on my list of upcoming games and my taste is flawless. Here's some footage: