It's Not The Games, It's The Gamers.

Tuesday, June 18, 2013 | 30

every child is a future asshole.

The types of MMORPG's we loved are gone forever.

Remember when online communities weren't wrought with dipshits and online games were fun and unique despite their imperfections? If so, you're probably 27 or older. In the post-Warcraft world, high-speed internet and gaming computers are now commonplace, and the original tard-filters that prevented "console gamers" from integrating with the Glorious PC Gaming Master Race have all but disintegrated. Despite what logic might seem to dictate, it seems that the thing that may end up destroying all hope for future MMORPG's is success.

Anyone who remembers the initial launches of gems like Ultima Online, Everquest, or Asheron's Call probably gets warm fuzzies when thinking about all the great experiences they've had with random strangers they met in the game. Back then, players were courteous and mature with the exception of a few outliers who had their part to play as villains in the game. The 90/10 friendly to dick ratio was perfect and allowed for games to be more hardcore since people largely didn't attempt to abuse the sandbox framework.

The ratio now is closer to 50/50 at best, with some games edging closer to 30/70. Game developers have taken notice of these ratios and are imposing strict regulations on your gaming experiences to curb the vicious nature of dick-gamers who have swarmed the internet. In order to remain profitable, a majority of subscribers must come away each day with a positive experience, and because an enriching community can no longer exist, the only way to ensure happiness is by pussifying everything.

Games that took the obvious approach of limiting who you can fuck with, a la WoW turned out some of the most immature sociopaths in history, while Darkfall, which by all accounts was one of the more 'hardcore' MMORPGs has resorted to safe-zones rather than allowing their rabid subscriber-base to chase away all comers who don't enjoy being tea-bagged repeatedly by twitchy virgins. My suspicion is that the restrictions actually cause more players to look outside the box in order to try and genuinely hurt other human-beings. It's madness.

EvE Online - The Ugly Exception

There has only been one remotely hardcore MMORPG that has achieved marginal success. I suspect that the way they've diluted the jackass-pool is by creating a game that is in itself an IQ (or patience) test. EvE Online's menu-diarrhea is their most profound shortcoming as well as their greatest asset. By creating a game that isn't very fun and is extremely complicated, they've prevented the typical rabble from thriving and multiplying which has helped them to sustain a large community of dedicated weirdos.

I'd hate to think that the only way to build a strong community is by creating a horrible game that isn't fun, but every hardcore game combined isn't 1/10th of EvE's subscribership. The only way that we're ever going to start seeing the types of quality MMORPG's that we has missed for all these years is by changing the global asshole-culture... or maybe MMO developers should publish people's street addresses.

Get it together, industry.

30 comments :

  1. Your so right in so many ways. I have felt this way for a long time, well essentially since WoW. I get turned away from a lot of online games because of the community. I won't even consider playing an FPS anymore for fear of being verbally raped by some prepubescent asshat. And the MMo community is almost as bad. Queue up to get some Dungeon gear and you almost certainly get kicked from the group for not having enough Dungeon gear! I sincerely hope some brilliant game dev comes up with a solution, soon!

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  2. You had me at, "You're so right".

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  3. Your mention of street addresses reminded me of how Blizzard initially planned on requiring Real ID for posting on the forums with the same goal (removing anonymity to encourage civilised interaction), but that didn't go so well for them. Google planned this for Google+ but they too had to backtrack. Such efforts probably won't succeed in the future either with the possible exception of logging in with an account from an existing real identity service like Facebook.

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  4. No doubt. I was being facetious. We all love and cherish our anonymity, but without it we'd be a lot more decent to each other :D

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  5. Got any ideas on ways to fix the douche bag ratio in communities? I'm talking mostly out of game ideas like increasing subscription prices, but obviously something better then that is required.

    I would say games that are less instant gratification based have less dickheads, but Mortal online allows you to either 'read books' and log out for 2 days at a time or repeat the exact same action for 3 hours to max skills and MO has a worse douche bag ratio then wow. It's not that the ratio of sheep to wolves is unbalanced, "veterans" killing noobies for no reason are not wolves, put simply they are cancer.

    On a side note I loved the picture for this article.

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  6. Aside from a time machine, it's tough because it really has nothing to do with age or financial situation. I've seen MUDs that charge increasing subscriptions to sandbox "premium" gamers into their own world, but that hurts the whole concept of a MMO.


    Mortal Online is a weird example because it appeals much more to non-leet gamers than Darkfall with its deep crafting and sandbox elements. Sadly most old-school gamers who play these games are just as bad as the 12 year olds who just started online gaming. At least the 12 year olds are less creative with their antics.

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  7. that's a bit creepy... even more so than my youtube account name SexualPredator13, well maybe not, but it's still close.

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  8. An excellent description of what has happened in online gaming.

    My thought? Learn to love text-based gaming and find a MUD (Yes they still exist).

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  9. If I just played MUDs, I'd have nothing to bitch about!

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  10. You know, I read this last night and thought "oh, he's overstating the case". Then today, I had a falling out with my Age of Wushu guild. I was instructed in solving a quest in an instance to, and I quote, "get merdani". Due to my inability to correctly interpret 'merdani', I had the gall to ask what the word meant and how it applied to the situation at hand. I was chastized very condescendingly for daring to ask and making them explain to me that 'merdani' meant 'meridian'. How it applied to the immediate situation, I still don't know. Interestingly, the suggested remedy to my linguistic shortcomings was to read the forums, which I can only suppose has a thread on how to correctly intrepet jumbles of letters as the word the writer thought they were typing. What a ukgifci absurd expectation to have of a player, to divine the intent of misspellings so severe that even phonetically sounded out it is incomprehensible.

    It's bad enough that everyone speaks in these games like digital age Frankenstein monsters, using barebones fragments of words, eschewing conjunctions and punctuation and ignoring any kind of sentence structure. But to then take these failings as a virtue that must be defended against the literate and semiliterate becomes a celebration of human ignorance over any structured communication.

    So in short, I agree with you. It's the goddamn players.

    Merdani.

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  11. Savages. I'm not sure what options are left because people are only getting worse :)

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  12. Mhhh you're right....youre right again! The more I read on your website the more I think you are our Messiah! Damn you have to work in the game industry man...or in politics so you can put all those shitheads behind bars!

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  13. I think I've said too many shady things on permanent record to run for office! That being said, It's much easier to rant from the outside than it is to actually enact change on the industry. Most consumers don't share these opinions, so the likelihood that I would ever be approached to consult on something is pretty slim... Then again, I am a programmer... hmm...

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  14. seems youre right....again! :D Just tell me when you kickstart your first game, i will follow :)

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  15. MMO differs from single-player in that when you play a single-player game, you go through a learning process and have "aha" moments, but when you play an MMO you just say "where can I get x or y" in whole-universe-chat. I just found this blog and enjoy it, but I can't play any MMO's for more than an hour or so--period forever--because I don't give a shit about the other players (since none of them stylistically belong in the game world at hand, ever), and because halfway through the only interesting part of whatever game it is, the learning about the world part, someone jumps in and spoilers your ass, and it all goes from fantasy "this is what I remember from childhood" with any range of imagination, to a grindy work-meeting in a mall food court. Hell no I don't want to play with anybody else. I bet there are already people in TESO spamming they have money to sell you and privately asking each other whether or not they know the best practice thing people do. You nailed it in a comment around here with "fear of losing," sign of the times, we all must be real losers since we can' even play games our own way anymore have to have reassurance that we're doing it right.

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  16. I think this would all go away if everyone had to receive a mandatory humbling ass-kicking before age 18.

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  17. The best time i ever had in an mmo was Anarchy online back in late 2001. That was when mmo's were truly great. It was shocking when you met someone that was a dick head. I met a lot of great smart people in that game. I lived in Boston and i met all these players that went to M.I.T. We would meet up at bars and get to know each other and formed guilds.The game made the local news here because so many M.I.T.student's were playing the game and sucking up bandwidth they threatened to close it down. Man those were great times.

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  18. Anarchy is still a unique and interesting game, but gaming culture makes it as awful as everything else.

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  19. Your so right. Its a shame about the communities in mmo's now. Its one of the reasons i'm weaning myself away from them now. The glory days are long gone.

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  20. I only play single player games now. Online gaming has been dead to me for a long time.

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  21. The real shit stains came from pre-world of warcraft....they came from Counter-Strike. Counter-Strike was the beginning of the ass juice that infects the social aspects of the MMO and gaming community today. It created an insane amount of elitism.

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  22. If you'd like to be a part of the creation of an MMORPG, and help avoid the frankly idiotic mistakes that you point out in your posts, please contact me: http://www.the-chosen-game.com/contact-us-v.html

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  23. What an amusing reply to my childish bullying :D

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  24. Yes, but now MUDs are generally populated by the 'elite' few that still play that MUD after a decade or more.... and sadly, most of them are egotistical and act entitled because of their knowledge and experience... Though, you are right. I am enjoying Materia Magica way more than any current MMORPG, including ESO.

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  25. Calling Mudders (real term?) elitist is a new one for me. You must be playing CoolkidsMUD (3.4).

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