Tuesday, June 18, 2013 | 30
The types of MMORPG's we loved are gone forever.Remember when online communities weren't wrought with dipshits and online games were fun and unique despite their imperfections? If so, you're probably 27 or older. In the post-Warcraft world, high-speed internet and gaming computers are now commonplace, and the original tard-filters that prevented "console gamers" from integrating with the Glorious PC Gaming Master Race have all but disintegrated. Despite what logic might seem to dictate, it seems that the thing that may end up destroying all hope for future MMORPG's is success.
Anyone who remembers the initial launches of gems like Ultima Online, Everquest, or Asheron's Call probably gets warm fuzzies when thinking about all the great experiences they've had with random strangers they met in the game. Back then, players were courteous and mature with the exception of a few outliers who had their part to play as villains in the game. The 90/10 friendly to dick ratio was perfect and allowed for games to be more hardcore since people largely didn't attempt to abuse the sandbox framework.
The ratio now is closer to 50/50 at best, with some games edging closer to 30/70. Game developers have taken notice of these ratios and are imposing strict regulations on your gaming experiences to curb the vicious nature of dick-gamers who have swarmed the internet. In order to remain profitable, a majority of subscribers must come away each day with a positive experience, and because an enriching community can no longer exist, the only way to ensure happiness is by pussifying everything.
Games that took the obvious approach of limiting who you can fuck with, a la WoW turned out some of the most immature sociopaths in history, while Darkfall, which by all accounts was one of the more 'hardcore' MMORPGs has resorted to safe-zones rather than allowing their rabid subscriber-base to chase away all comers who don't enjoy being tea-bagged repeatedly by twitchy virgins. My suspicion is that the restrictions actually cause more players to look outside the box in order to try and genuinely hurt other human-beings. It's madness.
EvE Online - The Ugly ExceptionThere has only been one remotely hardcore MMORPG that has achieved marginal success. I suspect that the way they've diluted the jackass-pool is by creating a game that is in itself an IQ (or patience) test. EvE Online's menu-diarrhea is their most profound shortcoming as well as their greatest asset. By creating a game that isn't very fun and is extremely complicated, they've prevented the typical rabble from thriving and multiplying which has helped them to sustain a large community of dedicated weirdos.
I'd hate to think that the only way to build a strong community is by creating a horrible game that isn't fun, but every hardcore game combined isn't 1/10th of EvE's subscribership. The only way that we're ever going to start seeing the types of quality MMORPG's that we has missed for all these years is by changing the global asshole-culture... or maybe MMO developers should publish people's street addresses.
Get it together, industry.