Planetside 2 is Garbage

Tuesday, December 4, 2012 | 73


The future looks pretty bleak.

The narrative that Planetside 2 paints for the war of the future is most akin to a depressing perpetual hamster wheel that nobody ever gets off. With no winning and no losing, this is the FPS of the participation trophy generation. Have I got your attention? Who cares, keep reading anyway.

First Impressions:

The game doesn't really hold up by traditional competitive shooter standards. The game isn't ugly, but the way it "feels" is off when you compare it to popular First Person Shooters like Battlefield, Call of Duty, or Halo. This can be justified as a product of the scale, but those were the excuses they used when Planetside 1 failed, and they claimed to have those problems fixed this time around. Obviously, I don't believe much of what developers say, but I had anticipated the game being fundamentally entertaining. It isn't.

Finding an alternative to my views on the traditional review sites is quite easy, but I can only assume that those people either have never played a first person shooter before, or they're being paid money by advertisers to lie about an awful game.

Massive World, Prototypical Experience

The glaring problem with this game's core concept is that you're playing a competitive genre without the ability to decisively win or lose. Nothing really feels consequential. In a FPS, you've always got time to get up and grab a drink to celebrate the win, or lament over the loss, but in Planetside, you clear a base and move on to the next base without ever feeling it. None of it ever really matters because when you log back in the next time, in all likelihood your progress will have been wiped out and you're stuck clearing the same thing again.

I'm really failing to see how this method is better than the "maps" method that most competitive shooters use. This isn't Tee-Ball, and we're not 6. I want to win or lose, not be stuck in some repetitive meat-grinder.

Not Really for Anyone

Have you ever been playing Darkfall, Mortal, or Shadowbane and wondered, "how would this game be if nothing mattered at all?" Yeah, I didn't think so. The appeal of this game is strictly shooter enthusiasts who don't want a polished experience and want the game to slow down because shooting someone in the head with a sniper rifle shouldn't kill them the first two times. I contend that in a perfect world, these people don't exist.

The F2P Nail in the Coffin

Aren't you sick of game developers promoting this gamer welfare society that requires shitty/rich players to pay more/be better so you don't have to? This is the worst kind of game to be F2P because you're literally only purchasing items that affect the competitive balance of the game. It's Pay to Win by definition, though some people can't be helped regardless of how much money they spend.

Breakdown:

  • (8) At least half decent
  • (3) Halo on downers
  • (5) It's a sequel...
  • (10) Nope
  • (5) Faction Based
  • (-10) Fucking Nothing
  • (-1,000,000) SOE Made an Enemy

Final Score: Dumpster food

If you haven't checked it out yet, I'm doing a comic because I get bored easily. The most recent post is relevant to this article: The I Hate MMORPGs Comic

73 comments :

  1. I was enjoying the game, but my biggest complaint (I've got like over 30 hours on the game) is I feel like I've accomplished jackshit. Why did they even make this game and call it an MMO or promise something sandbox at SOE fan faire? This company is full of retards.

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  2. You hit the nail on the head -- game is endless hamster wheel of failure.

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  3. @Duckboy - That's really my point... That there is really no point. At least in most MMOs you'd acquire some tangible progression as you play, but in this P2W model, you'd be better off just dropping cash on the game, defeating the purpose entirely.

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  4. game is about competition and player v player... knowing there is some lame on the other end of the line that just got his tail kicked by myself is thrilling. Throw in the built in voice and you have a fun way to talk smack and rack up kills, and pad stats. If you play a RPG or a Shooter when you finish the game that's it its over not point in playing anymore. PS2 never ends good bonus and more fun!

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  5. Right, it never ends, and nothing ever changes. You keep running around and around until you've spent all the money you'll spend and SOE gets fatter. Thanks for helping perpetuate the cycle of garbage.

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  6. Can't wait for the review on Firefail, 2012 really has been the year for F2Fail titles.

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  7. Never played it. I try to avoid exposure to shit, if at all possible.

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  8. Firefall sounded badass about a year and a half ago. Then they stripped out every defining and interesting feature about it and made the pvp so generic and shitty that it is a waste of a game. Some lead dev decided that going after the competitive gaming crowd was a good idea and then making the rest of their experience soley a shitty pve grind. Gone is the open world pvp and gone are the ideas about fighting over resources, etc. Game may look and play great but your bored 5 min in. So yeah...don't waste your time with Firefall!

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  9. You trying to horn in on my business, RMac? If you hate the game so much, you make a website about it! :D

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  10. Planetside is an FPS first and an MMO second. Same goes for the second.
    This game is about getting together with your friends and blowing shit skyhigh. If you're looking for deep character progression and playing dress-up doll, Planetside isn't and wasn't ever that kind of game.

    PS doesn't end like a game of, say, Tribes, however the same feeling of completion can be had from taking a base after an epic battle. If you think about it, it isn't one iota different than Darkfall, except the basic combat is better (lacking melee unfortunately) and you don't have to grind your ass open to down someone.


    What the game really needs is more continents so the hamsterwheel is less noticeable. Capture mechanics need work too. Apart from that it is probably one of the best game in years.

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  11. By FPS standards, it's a slow buggy piece of shit with horrible balance. Worst game ever.

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  12. Also, your comment on F2P is just silly, apart from a couple of nonsense weapons like the rocket pods there is nothing P2W about this game. In fact, there is nothing to win in this game /at all/, even if you pay for it.

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  13. > By FPS standards, it's a slow buggy piece of shit with horrible balance. Worst game ever.

    I've played worse shooters. It's allright, but the performance is a real problem.

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  14. I've had this game installed on my desktop for a few weeks. I have no game I can call home since I ditched on GW2 a week ago, and still I haven't tried it out. I've even watched a bunch of the how to play vids. I realised before even reading this article why I haven't tried it - because it looks like there's no real feel of accomplishment. The hype before PS2 came out excited me because of the land capture. Your article reinforces my fear that these land captures, the backbone of this game imo, is mostly purposeless.

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  15. I disagree...with some details...

    Ok, after reading this I just had to try this game to see it for myself. :-) (It really reminded me of Tribes 2 a bit.)

    1) Maps versus Hamsterwheel.
    I don't think that the biggest problem of this game is that it is basically hamsterwheel. In a sense this is a little bit similar to maps method of other games as was said (you are conquering the same place over and over again) and I would be fine with it because it has advantage over maps method as it feels a little bit more real actually and you can strike anywhere and you are in a reasonably big world. The problem is that unlike in games with maps method you don't get interesting balanced battles here on a regular basis. Often you find yourself in one of the two typical scenarios - you are a part of big overhelming force and wipe small enemy resistance in an instant with you 5+ tanks, air support and 20 marines or you are that small enemy resistance that gets wiped by this huge force. Something in between didn't happen in those 10 hours I played this game.

    2) Pay2Win.
    Here I have to disagree. Pay2Win has a very limited effect here. Not a factor really.

    3) Pace, FPS feel.
    Yeah, well... Comparing this to other games Planetside is average at best. Quake, Unreal, Call of Duty, anything felt more fun playing. This doesn't mean Planetside sucks in this, just I think they could tweak this a little bit more...its a FPS afterall.

    4) Classes, balance
    I found infrantry classes in Planetside interesting and reasonably balanced. Every class has something unique and none of the classes is useless.

    5) Complete lack of tutorial
    That ... suprised me a bit... Ok, planetside is an FPS with the good old FPS mechanics, still there are a lot of new things in it. You know, it took me about an hour before I could tell who is enemy and who is not (ok maybe I am a moron, but I always perceived myself as an average player, so there could be more of us - average morons - in the player community). Complete lack of tutorial makes first hour of playing very frustrating experience. Since it would be fairly easy to add some tutorial to the game I really don't understand why they did not put it there.

    6) Summary.
    Planetside has some interesting ideas, but some problems as well. The biggest issues for me are unbalanced game play (and I don't mean classes but the battles) and somewhat dull FPS experience. But feel free not to trust me in this and try to play it - its free and you will get your own impression.

    Gho'rak

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  16. Oh and one more thing - purposeless bases captures. I don't care that something has or has not a purpose in a game. The games doesn't have any other purpose than to keep us entertained. So I am fine that capturing the territory in planetside is not a big deal and you don't "accomplish" something else than getting a boost in your chars experience and your ego. That's fine for me as long as the whole process of capturing will be fun. The biggest problem of Planetside 2 is that fun is often lacking.

    Gho'rak

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  17. Sounds like someone has taken me too seriously again :D

    My counter-argument for your assessment of their F2P model is that nobody releases with a fully unbalanced pay to win system, but as more and more people out-level the purchasable items, they'll definitely crank it up or add more items to the end game with supplemental experience items. This is just the issue with all Free to Play games because its expensive to run servers.

    I reviewed it as a MMO, so the meaninglessness of it all is relevant. It really is the worst of no worlds, as it doesn't give you time to go pee or grab a beer like a normal FPS, and it doesn't let you have any tangible reward for winning like a MMO.

    I can't bring myself to even give it a (third) shot because it just feels really awful to play. I'm shocked that they didn't lean on the thousands of people in the world who have actually made a FPS, but instead tried to "wing it". It totally shows.

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  18. Wait. You mean...this blog...is not serious? I am shocked.

    Anyway, I am not going to play it for the third time neither - simply because the fun factor wasn't big enough for me. A pitty though, so big effort and wasted. :-/

    Gho'rak

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  19. Fun for the first 15 minutes. Then it's the same thing multiplied by forever.

    I would have stuck around if the servers had anything going on. On the end of the first week past the launch date, each faction had almost total control of a planet and absolutely nothing would be happening asides from points being taken by 1-2 bored people. If you're lucky you'll manage to see a coordinated effort to capture points that gets lost 5 minutes after the commander and buddies log off.

    It's a total waste of time. Sifting thought garbage would definitely be more rewarding.

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  20. The thing that kills me most about this game is how many people actually expected it to be different.

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  21. Ok guys... I broke my promise and got back to playing Planetside2 and then again and then again... So...where to start... I was wrong. We were wrong. This game is good. This game is better then it seems when you play it the first time. So where is the problem? What about all our arguments here? The problem here is the learning curve - after 10 hours of playing PlanetSide2 I just haven't really learned how to play it. I sucked, I was killed, I was bored. I couldn't get myself in the interesting battles I couldn't attack and defend properly I couldn't play well for the classes (really different strategies and playing styles) -> I was frustrated and bored. When it changed? When I started reading about Planetside2, when I started to watch planetside2 video guides (I recommend everything here http://www.youtube.com/user/LevelCapGaming <- good for basic overview of classes + you can learn a bit about playing style). Also when I started to join squads in the Planeside2 and cooperate with people. This game really CAN'T be played Call of Duty style (oh you can solo, just you need to know how to do it). Why is this game so good?

    1) Open world, hundreds of players, working military tactics, flanking, air support, cooperation, importance of mixed squads, of roles, intelligence, everything.. The combat in PlaneSide2 actually resembles real life combat - you need to coordinate and put everything together. I really can't stress enough how good it feels when you are flying in trunk of the Galaxy (air transport) with 11 other people and with 2 other full galaxies around you and 5 fighters guarding you waiting to be dropped off in the middle of the enemy base and then quickly take all the important points and capture it. Wow.

    2) Class balance, class importance - the balance of the classes is so good here. Even the first level soldier without any upgrades is competitive and here it is skill over upgrades 100%. If you cannot aim no amount of extra health will save you. If you can get to enemy from the back or from the flanks, he will die. The starting weapons are not lame - some of them are even preferred choice for the class for certain roles, because of their accuracy or versatility. This game is not pay to win the same way World of Tanks are not pay to win - paying will make your progress a bit quicker, that is all. Moreover you can as first level soldier to mount vehicles, being in a tank you have "slight" advantage over any infantry around regardless of their upgrades (provided you are not stupid enough to allow them to blow you up by C4 :-) ).

    3) Hamsterwheel - the fundamental wrong argument why is this game bad. The problem here is with the glasses you use to look on this game. How many of us loved CounterStrike, Battlefiled3, call of duty, team fortress etc in multiplayer? A lot? Sure... Now tell me - how much have you been bothered by the fact that after playing the same map for 1000 time you did not accomplish anything in that game? Not at all? Yeah, me too - the fun was in the gameplay. In Planetside2 it is not the same, it is better! There is one big map and the conflicts can take place anywhere. The fun here is in the continuous process - you want to fight all the time, you want to attack bases and to defend them. The feeling of accomplishment here is actually bigger in other FPS shooters, because you see the area of your race to expand when you take the base. Every battle is different, every capturing of the base (even the same) is different.

    Ok, I had to redeem myself here, cause I judged PlaneSide2 so wrongly and now I have so much fun playing it (so far 56 hours, battle rank 14). So try it, read about it, learn it, have fun. BTW: I had a problem with low FPS in the game, but I managed to fix it by unparking my CPU cores (google CPU core parking) and by changing the ini file outside the game, now I have around 30-50 FPS in the game on intel i3 laptop, 4 GB RAM, Radeon HD5730. Just let me know if you are interested and I will share the config somehow.

    Gho'rak

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  22. I played PS2 for 30+ hours then I just asked myself, "What is the point of this game?" and I haven't logged on since. There is no feeling of accomplishment, or that anything I ever did was relevant. Players in World of Warcraft have more impact in their world than PS2 players do.

    OK, so I play BF3, CS, CoD, Day of Defeat on map cycles and it's somehow less than fighting the same exact areas in PS2? The amount of recycled maps is amazing and I feel like.. "Hey, I just fought here 2 hours ago..", yet it's halfway across the continent, so please, let's not use that argument. Those shooters are more complete and don't have nearly the problems PS2 does.

    PS2 is a fun game, but to say it's better than shooters out there or any MMO, is a stretch.

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  23. @Gho: I never had any FPS problems, but I did have problems when my character clipped through the world and fell into an infinite abyss.

    @Duck: Nothing is as bad as I like to say, but I couldn't bring myself to play a FREE game for more than a few hours, and that's really telling. I'm a big fan of the BF series all the way back to 1942, but I think the scale in PS2 forced them to make design choices that dull the gameplay. Not for me, but what is?

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  24. I was responding to Gho, not to your article. Have you looked at War Thunder? It's free, and very incomplete (only planes in the game so far), but looks like it's trying to bring BF42 gameplay eventually. Granted, it is an F2P game.

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  25. I'll try my best to not judge it by the title.

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  26. @Mig, @Duck: You have some points there in BF and other shooters providing more complete experience then PS2.. In PS2 you have to really PLAN your next steps in order to have fun. You need to think about this hell more then in other games. Sometimes it is bothering, because in FPS I was usually used to just play it, not think that much, have fun + relax. Nothing is more relaxing then to blindmindedly shoot some guys in your favourite FPS shooter. :-)

    In PS2 this does not always work. On the other hand if you really think about what you will be doing and plan it, you can have fun there too. PS2 just offers a bit different experience - from tactical simulation point of view more complex perhaps. This doesn't mean it will be more fun in general, quite the opposite it seems. :-)

    But what really striked me (after 76h in game) as weird is some lack of player coordination in PS2 (ok, I may be on wrong server/continent/faction or I just didn't get to right groups). This game really screams for coordinated tactics, approaches, class selections and cooperations, but it seems that most people play it "Call of Duty" style - spawn, run towards the action, kill someone, die, repeat. Sometimes there are really funny situations where 50 players are attacking one facility from ONE SIDE only being constantly killed by heavy defence with no attempt to flank the base or attack from rear or to drop some troops on the facility etc. Or don't let me start on organization of defence... I am wondering if this will change with the time - the people may learn how to do things better. I noticed increased use in anti vehicle and anti infantry mines lately...

    Gho'rak

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  27. @Mig: Oh and that clipping and falling down to abyss happened to me once as well. :-) What is more bothering though are some "low FPS spikes" I regularly get (even when there is no or low action around) - but I got used to the fact (FAIL :-/) that released games are in fact beta. At least this one is free.

    Gho'rak

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  28. So they released a patch yesterday. Said there will be "performance update". There was. FPS went down by 15-25% on average + there were low FPS spikes each 5 seconds. Nice. So they released hotfix. FPS stayed the same, low FPS spikes got less regular. And as a bonus around 80% of all turrets in game stopped shooting (stopped dealing damage).

    You know, all of these things can be missed so easilly when testing. Provided you never run it, you sold your monitor or someone stole your mouse and keyboard. Seems that for SOE quality control in game just doesn't exist. I guess it is just cheaper to let the players do the testing, right? Nice!

    Gho'rak

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  29. Planetside 2 is the worst FPS I have ever played.
    I've been playing them for a while, too. Started multiplayer on Quake1 and I've been a Battlefield fan since BF2.
    I played the PS2 beta for some time and had mixed feelings about it, but I decided to give it a try in the last week. Turns out that most of the gameplay issues from the beta are sorted, you can actually get into a battle fairly quickly at last.
    Sadly, the gameplay is garbage! As somebody mentioned above, every fight is unbalanced so you are either part of an unstoppable juggernaught or you are being destroyed by one, there is no hard-fought battle that could go either way.
    This means that the defending team disappear quickly as they respawn somewhere else, leaving an ever-decreasing defending force to be crushed.
    All this could be overcome if it was possible to do at least something to stall the inevitable, but it isn't.
    Before the next bit I'd like to point out that I'm generally good at FPS games, have a good understanding of tactics due to only leaving the military two years ago, and I played the PS2 beta, so I am familiar with the game.
    The real kicker is that as a new player with no/very few certs you are useless, in one defense I decided to harry the assaulting force by going Infiltrator and cloaking in with the enemy in the halls, in the attempt to pick off a straggler or two at the back. A fine plan, not massive in overall impact, but it'll help the team a bit, right?
    Wrong, I levelled my pistol at the back of the enemy's head, uncloaked and opened fire, for him to turn around ever-so-leisurely and kill me with a few shots, in the info panel after I discovered his shields were not even halfway depleted.
    I also discovered that the gun he was using was not one of the default starter guns, and that he was around BR:15.

    This is the real problem, PS2 is not Pay2Win because there is no real winning, it is Pay2Survive, if you do not pay for items in-game you will be destroyed constantly by those who do, because your guns are pathetically weak, and your armour is paper-thin.
    Sure, it's possible to get them through just playing and not paying any money, but they are balanced to ensure that you'll never have enough in a reasonable period of time.

    I'm actually incredibly disappointed, because I like the concept and in the beta it seemed like it could work, but the Pay2Survive aspect has totally ruined it, and if a game is Free2Play I will only pay money if the game is good enough without paying, PS2 isn't even close to that.

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  30. @Anonymous.. Erm... Well, when to start? Don't expect you will orient in planetside2 well at start. It took me like 30 hours to grasp the basics - and by that I mean where and how to fight to have fun (I had the same issue as you in the beginning, but I have overcome it later - its in my posts above). And there actually are battles that can turn either way and they do..

    Now certs and effectivity... You don't need certs to be able to survive in PS2. Sure, it helps, but pay to survive? No (is 25% health boost in FPS really that much? if the guy can't aim he will die anyway). Now the lack of upgrades CAN limit you in what you are capable to do (without C4 you can't kill tanks as light assault), but you still have plenty other options. From this point of view I think PS2 is very balanced (maybe except somehow expensive ammo capacity upgrades).

    The default weapons - some of them are so good that they are the weapon of choice for the class - e.g. Orion for Vanu heavy assault, so... Only with infiltrator you benefit from bolt action one-shot-to-head-and-kill weapons. The cheapest one is for 100 certs, thats okay.

    Not killing a turned guy shooting to his head with infiltrator means that either you were shooting slow or you missed. I play infiltrator a lot and if YOU start shooting when he does not see you he is dead (with the default pistol).

    But I understand your frustration, PS2 does this to new players in general I would say. But now there are some nice tutorials on youtube - gameplay, cert spending, etc you can watch which is nice. Hell they even managed to salvage the mess from the latest big patch last week, so now it works as good (or as bad) as pre-february patch... :-)

    And last thing, so far I am 125 hours in game. I now play it less regularly - I can still have fun on Indar, buuut I am slowly thinking about changing the continent - to find out whether it will "refresh" the gameplay or not... Overall I must say I had more fun playing World of Tanks.

    Gho'rak

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  31. Yo, Gho'. If you're going to reply to "Anonymous" you should probably just select the name/url option so you don't have to sign your posts.

    Also, game sucks... LOL!

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  32. Ha ha, yeah... Add my name and url so I don't need to sign my posts... Right.. And then maybe add my real name, so my posts get bigger credibility, right? And then maybe add my bank account number, so people can send me thank you gifts, right? And then maybe add my credit card number and PIN so you can steal all my money, right? Ah, ha! I got you there! Nice try! Quickly now, I need to hide in the bushes.

    Gho'rak

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  33. I am sick to death of pay to win, no one can argue it isn't not unless you want to completely deny basic mathematics like politicians do. Just once I'd like to see more FPS' and games in general out there that aren't about fucking levelling up or customising your characters. Give us real customisation like colour schemes and decals! Don't just fucking copy and paste the exact same bloody models and put a texture over it so you can charge $50 for the stupid thing.

    I can't understand how anyone could defend a game that is mathematically biased to people who play the game the longest? Don't they look at the statistics at all?

    I like this site a lot, if you guys ever go down I'll happily buy the domain and rant about MMO games until the end of time.

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  34. Before you get any bright ideas, I've got the domain on auto-renew FOREVER!!!

    Guess why?

    Maybe because that's how long this garbage is going to keep getting released.

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  35. lolz and sorry for the typo I was tired when I wrote that I had just played The Old Republic for a bit, gave up before reaching level 10. MMORPGs seriously over reach themselves when it comes to gameplay, big time.

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  36. I think recently I prefer just plain multiplayer games. Preferably indie ones at that.

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  37. 130 hours in game... And... I'll take a break for a while... You know, F2P is not what is killing this game for me. It's the performance issues and after some time somewhat dull and repetitive gameplay - for me it was those 130 hours. The whole concept is just not yet ready and polished. It has potential though. Well at least they don't force you to pay for this beta, right? :-)

    I am still thinking why the games such as Counter Strike left me hanging in them for so much longer than this... You know, CS SHOULD be more repetitive - you are running for 124$%234 time on the same map, here you have whole continent. Why does this not work? I don't know...

    Gho'rak

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  38. Planetside 2 is the first decent online shooter ive played since 1998's TFC (team fortress classic). I love how this guy says "The game isn't ugly, but the way it "feels" is off when you compare it to popular First Person Shooters like Battlefield, Call of Duty, or Halo." which are the shittiest online shooters on the face of the planet(console shooters) battlefield was good back in the day when it was followed by 1942. Planetside is the shit, straight up nothing but tactical combat and taking over bases OVER AND OVER AND OVER. its the ultimate team game. This game isnt for your average shooter moron. you have to actually work as a team and maybe get a "supporting role" as an engineer or medic. its not just all about headshots and kills, it about taking over the map as a team. if you think COD or battlefield 3 are good online shooters(which arent) then you probably wont get this game because you are an idiot.

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  39. Is your definition of decent, 'boring and repetitive?' If so, I totally agree.

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  40. Guys every FPS game is repetitive! Running on the same location over and over and over again - which of the games are different? Certainly not Counter Strike, TFC, Battlefield, Quake, Planeshift... But for some of them it works better than for other ones... Why? <- now that's a good question worth answering (It's mine.). :-)
    I'll think about that...

    Gho'rak

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  41. LevelCap made a nice video on youtube summarizing some of the issues of Planetside 2 from a veteran player point of view...
    http://www.youtube.com/watch?v=4Irbe-uzPrg&feature=share&list=PLCEllhcsdc7beSQDoCz7v9ApT9eyB7CK3

    Gho'rak

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  42. Sir, I see your point. However, the game is improving meta game wise and performance wise. The alert system adds to the sense of accomplishment, and its getting balanced!

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  43. Regardless, it's pretty boring.

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  44. I completely agree the game is just bullshit

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  45. yup everything is fucking expensive a fucking horn for a single vehicle cost 5 bucks and is you buy something you cannot sell it, the game is so fucking shit i regret time and money spent to play it, wish i could get my wasted time back , deleted it and i am already happier .
    to everyone do not play it's just pure shit developers are lying bitches this game was created for one purpose to suck money from players .

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  46. suck money from players, dude its a fuckin free game, unless you want camoflage you dont have to buy anything in the game, you have to understand that they give you the bare necessities to play an fps and that they expect you to build your character for years not weeks or months. its an mmofps not an fps, and its fuckin massive. and awesome

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  47. I'm thinking that you don't understand the revenue model. If you aren't paying for it, you're on gamer welfare.

    Also, the game is a repetitive grind. I'm not sure how that is awesome, but almost all non-mmo fps games are superior in pacing... Unless you play Halo... There is no helping Halo fans.

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  48. Been playing this game for some weeks now, they never bother fixing bugs or actually balancing, they just shift it all around to pretend to be actually doing something. It seems more like all they do is creating opportunities or voids for certain classes/items so that people actually spend real cash on them rather than grinding for hundreds of hours for a single weapon or 2.

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  49. It seems pretty shady, for sure.

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  50. Wow you aren't very smart are you, if you are complaining about the cost then don't buy anything? the starter weapons are very good to begin with so you don't have to buy that from the start and the only thing you need money for is for appearance. so if you feel this way its your own fault.

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  51. If you did one or more of the following:


    1. Played alone


    2. Didn't join any squads/platoons


    3. Didn't bring a mic to battle


    Then your opinion is essentially worthless.


    Planetside 2 was created with one purpose in mind: To be the best massive online FPS ever created, and in my mind, it succeeded in that goal. Unfortunately, to accomplish this, some sacrifices had to be made. By making it F2P, they widened the player base, allowing for a consistent amount of cannon-fodder that keeps the game interesting. But, as with all F2P games, they had to have microtransactions to stay afloat. However, they made it so the only things you can purchase with $ and not EXP was cosmetic items and XP/Resource boosters, keeping all weapons open to free players (with the exception of a few special models, which honestly aren't much better than what are essentially their mirror images that are already available in-game.


    As for the gameplay mechanics, I'll admit they're lacking, but the Devs are constantly working on the game and releasing bi-weekly updates that improve many features of the game.


    I'd also argue against the thought that it's boring and repetitive, but only if you can give it the chance not to be. As a Veteran Player, I've seen times when one faction is about to lose all their territory on one continent, but heroically holds out and pushes back to retake their land. It's a beautiful thing to watch and participate in, and once Continent "Locking" is introduced, it'll give players a new drive to really PUSH the enemy out, or really HOLD their ground against a superior foe.


    In the end, Planetside 2 may not be perfect, but it sure does fill the desires of a niche of people who just can't get enough of those epic fight scenes.

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  52. Well "Lord Matt", I definitely roll with a crew, but we don't like shitty boring games. Planetside2 is a FPS in slow motion.

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  53. Planetside 2 is certainly a slower-paced shooter, but in return it has size on a scale never before seen in an MMOFPS.


    Also, I don't blame you for your opinions if you like games such as Blacklight, CoD, or Battlefield more. Planetside 2 involves a lot more patience and broad strategy than your average shooter, and some people find that boring, which is completely reasonable.


    Evidently you and the articles author simply share a certain taste in FPS's.

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  54. I'm a veteran player and advocate for the game, but DAMN are those horns bullshittily priced.

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  55. All in all I believe Planetside 2 to be a step backwards from the spirit of Planetside. Also, keep in mind that most of my experience playing Planetside 2 is in beta, and early launch.


    The main reason to avoid this game is so developers stop creating these Pay to Quit (time reduction) games that don't incentivise quality and promote the carrot on a stick mentality.


    I respond to almost everything on this site, btw :P

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  56. The reason it stepped back on the strategy block from its predessecor was to draw in a wider audience, which indeed dumbs down the game in a way, but also allows for larger fights involving people who might not neccessarily be......ermm.....geniuses.


    In all, this game is really just a fun time-sink for people that were looking for a strategic shooter with grand scale, thus the reason why lots of people play it for a bit, then have a bitter divorce as with any time-consuming MMO.


    I suppose it's not the game for you or the people your site is aimed at. However, I do agree that the money-grabbing operations that SOE and most game companies are running nowadays don't provide the best atmosphere for good games. Unfortunately, until a better, 3-continent spanning MMOFPS comes out from a team of Devs that really put their heart and soul into their game comes along, I don't think I'll be able to drag myself away from PS2.

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  57. Yep it is a
    Garbage game. Free Gamers are just gun fodder to keep the fun of those up
    who pay for wonder weapons. So you get killed for example in heavy tank by some
    armor piercing pee-shooter weapons, while you cannon does huge BUMMMS with no
    effects ... is so ridiculous. Stay away if you don't want to pay it will walk
    on your nerves otherwise. And if you want to pay there are so much better games
    than this where can t destroy almost nothing not even cut a tree down or so.

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  58. To get the best experience in the game, you have to join a proper outfit. Public platoons are often badly run and unorganised, but it feels epic to be involved in a entire platoon (48 players) of fighter jets, and stop a massive enemy zerg tearing through the continent.


    Of course the game is buggy, they're still working on it. There are loads of bugfixes and updates.



    The game is not really Pay-2-Win as you can't really buy direct upgrades with the real world currency (Station Cash). You can buy weapons, boosts and cosmetics, but that's all. Boosts may sound like a P2W thing, but they will only boost your reource or xp gain, not your health or anything like that. Also, buying weapons isn't so much P2W, as i'm pretty sure there are no direct upgrades, but many sidegrades. For example, I bought a top end bolt action sniper rifle for 1000 certs not too long ago, and yes, it probably does give me an advantage as I have higher damage and bullet velocity, but it has a much slower fire rate and a massive reload speed.


    I noticed that many people mentioned there is no real achievement in capturing a facility, as you just move on to the next. But what if you thing about this, When you win a battle, you contribute to the bigger picture, the continent.


    This moves onto the topic of the looping gameplay, as facilities move back and forth, not really achieving anything. They is a change to fix this, but i'm not sure if it's implemented yet. When you capture all facilities on a continent, you can then capture the warpgate, as long is said warpgate isn't a factions "home" warpgate. if your warpgate is captured, you can no longer spawn on that continent, until you capture a way to warp there/a certain time is elapsed. This is still subject to change.


    Some people so that the game is horribly unoptimised, and I believed and agreed with this for quite a while, until someone made a very good point; the game is extremely advanced. Massive areas have to be rendered, with amazing graphics, along around 1,000 players at once, at most. Each continent can hold around 2,000 players, but there are often fights between all 3 factions, and they will sometimes have 4 platoons in the area each. So is the game unoptimised, or ahead of its time?

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  59. To get the best experience out of this game you need to click "uninstall" and go to the beach or something.

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  60. agreed, this game is so fu**ing shi*, patch after patch, they apparently fix bugs, but introduce more hacks and bugs, and stuff up everything else, I hate sony so fu**ing much, problem after problem, and always random game crashes, no reasons what so ever, just crashes, no other game runs this badly and has this many bugs, its completely unfair, unbalanced, and the only way to win is to spend hundreads if not thousands of real money to purchase shi* so you might have a chance of living, otherwise, its spawn, die, spawn die, spawn, run around doing nothing for minutes then encounter someone then die, spawn, find a base, try take it, someone comes along in a flying thing 1 shot, you die, wasted all your time getting there, then you spawn a car, it blows up and flips randomly for no reason, then you chew up resources, which is stupid, then you cant spawn another of that type for 10-15 minutes, what the fu** was sony thinking?!??!?! useless shi* super slow and laggy/buggy game play when you get into any kind of battles. stay far the fu** away from this game.

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  61. also, in relation to what this person actually wrote about the game above, he is correct, anyone on here trying to promote it, or saying it isn't shi* and doesn't crash all the time and doesn't cost heaps of real money to be able to get a single upgrade on anything is straight out blatantly lying. I agree with the original poster, they are paid to lie, they either work for Sony or get money from them in some form to go about bullshi**ing to everyone, I too have played many many games since 1995, this is bar far the most full of shi* money sucking fake buggy slow badly performing game I have ever seen in my life. it is completely setup to just suck as much money out of players as possible, and the "time" as some people posting here suggested to get upgrades or unlock a single item, is beyond a joke, you would have to spend months (I mean every single day for many hours at a time) just to do a single upgrade on a single item for a single weapon or to unlock any weapon, for a single class. there are far too many guns and items and upgrades to do with real time, and in the end, when shi* randomly blows up or the game crashes, you lose the resources you just spent flying to where ever or driving some where, then have to play again to get those resources back so that you can then spawn another vehicle just to have it flip upside down on a small bump and explode on you. I hope everyone at Sony dies. I really do mean that, they are an evil company and never fix bugs, I think they introduce more bugs on purpose just to waste more of your time, so you give in and spend real money on items so you don't have to spend years trying to unlock something, they don't fix things, and they will continue to lie, I also noticed if you post something that's obviously bad for Sony, or showing all their problems, they remove it. the only people to comment on their forums after you post something are these "moderators" which selectively remove any post they deem a threat to Sony or planetside's reputation. FU** YOU SONY, I HOPE YOU ALL GET NUKED AGAIN, YOU OBVIOUSLY DIDN'T LEARN NOT TO PISS OFF OTHER COUNTRIES THE FIRST AND SECOND TIME.

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  62. Right, but how do you *really* feel?

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  63. that's how I really feel... if I were to use the exact words and show the colours that are me, I would probably get tactically taken out by some Sony hired assassin. (no joke, they have done that sort of shi* before to activists in Japan...go research it) :)

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  64. it's getting balanced is it? do you work for Sony? I bet you do. because your lying, I was just trying to play it 5 minutes ago after they "updated" it with a 111MB patch.... just got worse, more bugs introduced. I hope you get cancer.

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  65. You really don't have to self-censor here.

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  66. Installed the game last night, I'm uninstalling today! Apart from massive frame drop in my decent computer (i5, GTX 660, SSD, 8G), running low graphics that have no difference from ultra, it has shi$#! graphics anyway!
    There is two sides of the coin.
    1 - is boring if you don't have enough people on the server.
    2 - is completely overwhelming when the real battle starts, I put my head of the base, and I survive for 5s without knowing what hit me.


    Now the defenders will say. You are a noob, how can you review a game in a day? My reply to you: thats exactly the problem, I never felt like that in other FPS games "completely useless". If some devs are building something new they should try to put noobs comfortable, and give them a chance to play, not just die every 5s ! Servers have no balance, they put huge noobs (like me) in a pro fight, against impossible armor defense. I shot, I shot, I hit the guy, in the head, everywhere = no kills!
    This game is like the other eternal beta, that never gets problem fixed, its just to suck money from players.

    PS: Played the recent battlefield 4 beta, and I'm expecting great hours of gaming. Even Ghost Recon Online is much better than this sh#$!

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  67. PS2 isn't close to pay to win, almost all of the gear you can buy is a sidegrade. I'm battle rank 75 with a 2.5 Kill/Death ratio (would be higher if I cared about it) and never bought anything that gives me more killing power (unless camo and helmets are making me kill more people). This game is awesome, I can't play on little 100 person maps anymore.

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  68. The default guns are some of the strongest in the game....I have no idea where you are drawing the idea that it is pay-to-win. Different guns have different niches. The Orion for example is the default LMG for the Vanu HA. It is without a doubt the best gun in the game.

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  69. Planetside 1 was sooooo much better than this shit.

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  70. Let me stop you right at "with time"

    Who's going to wait when you can just buy it instantly? I'm sure that 70% of the people playing have bought their way up to the more powerful weapons.

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