Wednesday, August 15, 2012 | 20
Guild Wars 2 is Shit.There aren't any redeemable qualities about it at all. All the features are derivative, and none of the games they're derived from are good. I haven't seen this level of derivative to game development since (insert Korean WOW-clone)! Instead of the usual format, let's walk through Guild Wars 2's groundbreaking features and talk about who they copied them from... Starting with:
Dynamic EventsWorld events that repeat endlessly as if to say, "Check out how great we are at imitating your grandfather's ability to retell the same story in an increasingly more boring way every time" remind me a lot of Warhammer Online's Public Quests.
Doesn't ArenaNet know that Rift already copied Public Quests? Maybe they thought that Rift's implementation was too exciting/spontaneous and wanted to really dumb it down.
Instanced StorytellingIn Guild Wars 2, just in case you're having too much fun 'playing the game', they break up content with horrible cut-scenes. The comical homage to Star Wars: The Old Republic's atrocious nerd-pandering is overshadowed by the two games' chronological proximity.
Didn't ArenaNet see that the TERA developers already copied this feature? It worked out just as great when they did it! Somehow, Guild Wars 2 manages to outdo both games in sheer genericness!
Instanced PvPWhat is the perfect way to make sure that you tear down all the credibility you build with carebears with storytelling and dynamic content? Throw them into a "server war" against other players who have no real reason to fight. I don't really care, but if I cared about stupid garbage, I'd be outraged.