How the Free Market can fix MMORPGs

Wednesday, May 2, 2012 | 12

Indie developers have big ideas sometimes.

Hell, every 13 year old boy can describe in absolute specificity what their ideal video-game would feel like. 13 year olds and indie developers also have approximately the same chances of making a playable MMORPG.

Even if the indie developer does finish, their market-share will go almost completely unnoticed because they don't have the money to spread the word. Or even worse, the word gets spread and the massively flawed and ugly release creates a permanent consumer stink(Mortal/Darkfall?).

Profitability and Innovation have a negligible correlation.

Money makes money. I call this relationship the Apple model for obvious reasons. If you throw enough money at an old idea, you can convince hipsters that it is cool, regardless of if it does anything new. Because of this, the only way a good MMORPG will ever gain momentum is if they have a wealthy publisher.

Therein lies the problem. Publicly traded companies have one responsibility in capitalism: to make their investors money. This is why all big money MMORPGs in the last billion years have copied World of Warcraft... because they know the market will follow like the sheep they are from game to game until they have their incestuous offspring pumped out for the next wave of WoW clones. There is really only one way to force them to change their business model...


Seriously, people. Now, I understand that those of you who enjoy games like SWTOR probably don't have the brain-power to figure out alternative activities for the next couple years, so I'm going to provide you with a list of superior alternatives to WOW clones.

Number 1: Sex

Seriously, it's not some big mystery. Go to a bar(a dark one), buy a lady a drink, "listen" to her shit, and do the dirty. If you get shot down, try a darker bar. I understand that you're probably quite hideous.

Number 2: Learn Something, Idiot

We're losing to China (unless you're in China, but if you are you probably don't need to learn anything...). Our higher education system is broken, but you can easily learn any marketable trade on the internet. Web design? Engineering? Philosophy? Try this FREE ONLINE COLLEGE. You're welcome.

Number 3: Read insulting blogs


Number 4: Do some damn pull ups, you're totally skinny-fat

Level up in real life. Anyone can get in shape, and this will probably help you with number 1 anyway. You're going to have to be prepared for when socialism bankrupts your country (Greeks: Sorry, too late).

And those are only a few...

After a couple of years where EA and Blizzard stock plumits, you'll see some new cool ideas come out of the woodworks, and they won't be severely hampered by their shoe-string budgets. Ron Paul was right, the free market can fix ANYTHING!

Have any more ideas about what people can do while they aren't out playing horrible MMORPGs? Leave a comment below.


  1. Haha, love it. I think the problem is most people do lack the fundamental brain-power and just don't give a fuck. I think the "WoW-cycle" has finished as there are actually MMOs coming out with 3 factions, but will it be any different?

    Time will only tell, SOE wants to claim they are making "sandbox" games, but who believes what they say? I do agree with what an EQ2 developer said (forget his name), "We have to develop towards a specific niche and not try to please everyone.."

  2. Factions in general annoy me. All factions do is ensure that there is no ability to self-police assholes in 1/2 or 1/3 of the population. I get what you mean though.

    I am still skeptical, because developers rarely have control over the final decision making process.

  3. While I agree with the sentiment, I think it's fine to buy the WoW clones and actually doesn't hurt the genre at all. It's quite the opposite. If the world stopped buying WoW clones, then these ball-less publishers would not start funding sandbox MMO's as their alternative. They would just focus on a different type of game that was also proven to be highly profitable (FPS's, RTS's, etc.) and forget about MMO's entirely.

    Also, even though some baddies might be famous, it actually makes the entire genre more popular. It's very similar to music really, where one shitty band gets ridiculously famous and then there follows an onslaught of indie-shit bands with a similar style, but also a few gems come out of that. The more people who are interested in MMO's, WoW-clones or not, the better the chances that a sandbox MMO will eventually make it.

    There just needs to be a big publisher willing to break new ground in the sandbox department, just like Blizzard broke new ground in the themepark department. I doubt that anyone is going to be able to compete with WoW, as it is basically the perfect themepark game, so these guys should learn fairly quickly that a more modern, flexible, and free game design is required to be successful.

    Also, I'm not skinny-fat. I'm just fat.

  4. Music has a much lower point of entry than MMORPGs so it is relatively easy for indie groups to get together and make something. Indie games, however, always fail to appeal to the mainstream due to lack of polish.

    I'm not saying it's possible that drones stop buying garbage because they're inherently an irrational group, but publishers by nature do not take risks on unknowns.

    I would also say that the sudden popularity of the "genre" only helps to perpetuate the idea that there is only one type of MMORPG (theme park) and doesn't do anything to help the indie developers whose player bases are primarily veteran nerds.

  5. You lost me when you pretended Apple hasn't created anything innovative.

  6. Not sure where I said that, but they haven't ever created any original technology... Not since the 80s anyhow.

  7. Don't get me wrong, I hate the idea of forced-factions. Forced-anything, really, but it seems only companies with the development studio in a garage are willing to even do something like that.

  8. That's basically how I feel. Progress is progress, but until we start educating our kids (or our friends' kids) on what videogames are good, it's only going to get worse.

  9. I actually think it doesn't matter if they buy their wow clones. I think they are starting to see that cloning wow is not working as it should. Look how much ppl actually sticks to the game after a few months... And that's what gives us hope to see more inovation.

    Anyway there is a good way to fund a game by indie developer, that wasn't available a few years ago. Kickstarter.

  10. Yeah, I mean SWTOR only has 1.3 million subscribers now... That's practically nothing! Sarcasm aside, Kickstarter doesn't solve the education problem. Most gamers have no idea what they're missing because they've never played any "good" games.

  11. SWTOR is a different story. It is a wow clone, but it's from Star Wars universe, which means it will have a bigger fanbase regardless. Rift for example is now at 250K, Warhammer at 100K and both are going down...

  12. Right, while Darkfall, Mortal, and Wurm have like 8 subscribers combined and they're all the same people.

    Rift and Warhammer were wildly lucrative to EA.


Note: Only a member of this blog may post a comment.