Tuesday, November 1, 2011 | 8
Funcom makes me laugh.Have you ever met someone who is filled to the brim with excellent concepts and ideas, but upon investigation you find out that you misunderstood and their ideas were either terrible or just executed terribly? Of course you have. They're all around us, and MMORPG bureaucracy are the worst.
A little history lesson...Funcom's emergence into the MMORPG domain was in 2001 with a jewel called Anarchy Online which at the time was a welcome change of pace from the UO, EQ decision. Aside from being released in an incredibly buggy state, the main reason it never took of on a mainstream level was ultimately due to my favorite thing about the game. The leveling system was incredibly complex.
So, a game with huge upside and massive depth fell by the wayside due to the relative ease of mastery its competitors offered. Sad. This event really traumatized Funcom, and it paved the way for Age of Conan.
Conan With Kid GlovesSee, Age of Conan had big ideas as well, but those ideas were ultimately muted by a combination of factors. The first initiative Funcom took when child-proofing AoC was to be as transparent as possible to the community about their project. This led to a large amount of hype and user feedback, which is often as toxic as it is helpful.
This new form of crowd-sourced feedback seemed like a good idea, but from this the vocal minority sprang forth to destroy and annoy in equal parts! See, by allowing Care Bears to become involved in the direction the game was moving, they trashed their exciting new features in lieu of tired WoW mechanics and boobs... So many boobs...
Age of Conan's teeth were removed before release, and none of the 'cool' stuff we were looking forward to was included. A hostile world where fighting is eerily similar to Guitar Hero? No thanks.