Thursday, July 28, 2011 | 10
I have a fondness for the old school mentality.Shocker, right? The truth is that a lot of things that new developers have tried to do is bury the old school way of thinking. Kids these days think that playing video games should be care-free and whimsical, but a MMORPG Veteran remembers Mike Tyson's Punch-Out like it was yesterday.
Veterans have beaten the impossible underwater level on Teenage Mutant Ninja Turtles. In case you're unfamiliar with that massive pain in the scrotum, check it out:
Seriously, screw that shit...People these days cry about the balance of their character classes because they have never been forced to face adversity in a video game, but the MMORPG veteran wants to play games that constantly try and ruin his day.
The Veteran Demands:
High Risk vs. Reward GamingNo one has captured the glory of the first generation MMORPGs (Ultima and Everquest) as far as punishing players for dieing or being killed by players. When someone ventures out into enemy territory, they can either leave with loot or lose it all.
No More Damn Linear BullshitModern MMORPGs lead players down a Space Invadersesque one-route system that doesn't allow for any creativity or open world exploration. The Veteran wants to see the world, and kill/be killed by various exotic rabbits!
Complex Micromanagement (sometimes!)No more automatic DPS calculations! That stuff is for idiots who failed out of junior college! If the veteran wants to know how much damage a weapon does, he will calculate it sketchily in his head, or say screw it because he doesn't need the best shit to kill your dumb ass.
High Non-Veteran Populations on Obtusely Niche GamesThere have been a few games made (mostly euro-indie) that have piqued veteran interests, but they seldom have the main-stream appeal to the dull majority. Sadly, the twitchy generation-Z'ers are voluntarily ignorant. They must be schooled on the values of games that pose a challenge.
Games With an Actual Difficulty CurveHave you ever noticed that the new games you're playing actually maintain the same level of difficulty from levels 10-maximum? That isn't called a challenge, it is called a job simulator. If The Veteran wanted a second job, he would have a first one!
A not so subtle hint...I relate a lot with this category of gamer because I, like so many others, remember a time before I hated MMORPGs. Sadly, nothing appears to be arriving in the near future (except possibly the highly Korean ArcheAge) that feels old school.