Monday, April 11, 2011 | 5Contrary to popular belief, MMORPGs are bad. If you don't agree then you don't know what a MMORPG is, and you should probably wise up.
Lets start by crushing the most common misconception about MMORPGs today. Before World of Warcraft, MMORPGs were unique. (ex: Ultima Online, Everquest, Anarchy Online, Asheron's Call, Dark Age of Camelot, etc...)
The following games are World of Warcraft:
- World of Warcraft
- Runes of Magic
- Lord of the Rings Online
- Warhammer Online
- And many more...
Developers aren't even disguising the fact that they're blatantly ripping off the precise Blizzard architecture. Says Rift ironically, "You're not in Azeroth anymore". They cut off the end of the quote that read, "because we called our identical world something else".
Remember when quests weren't synonymous with floating punctuation?
If a game like Darkfall Online can make money despite its glaring technical flaws and 10 year development cycle, there must be some desire for new and creative ideas in a relatively new and flexible genre.
There... Mind blown.